Timeline's

Timelines are Lines of time, in which the history of various worlds are explored and created. They are Naturally maintained and observed by The Great Nushen, and the Paradox Patrol. All Timelines Exist in the Ether, Side by Side, and can be easily accessed from the Paradox Rift.

All Timelines are named after a key feature of there world, And for Additional Timelines of the same world, A Sub-title to define the major difference. For Instance, The Legend of Zelda Timeline would be named "Hyrule", While the Three Split Timelines would then be named "Hyrule - Hero Lost", "Hyrule - Adult" "Hyrule- Child."

Timeline Types
Base Timeline : The Base Timeline is the Timeline in which all of the events of the Timeline play out as it should, And there are no alterations aside what should naturally occur in that world. These are the Timelines and Stories that you play through and see by playing the game Normally.

A Base Timeline would be, for example, Pokémon Red playing out exactly as it should when you pop in the cartridge and play till the end.

Split Timeline: a Split Timeline Occurs when a Non-Paradox Event in the Timeline causes the Timeline to branch into multiple, Equally plausible Path's, That since they occur naturally, Means there is no Paradox, and the timeline maintains a clear balance.

A Split Timeline would be, for Example, Fire Emblem Fates, where Corrin could Choose to side with Nohr, Hoshido, or go his own path. all Three are entirely valid timelines, and thus, continue on normally.

Lost Timeline: A Lost Timeline is a Timeline in which a Paradox Occurs in the timeline that drastically alters and changes the Timelines Past, And directly causes a Butterfly effect, Changing the future in a drastic way. When a Paradox Occurs, The Paradox Patrol is sent to stop it. However, if the Paradox Patrol Member/Squad Fails, The Paradox maintains itself, and thus the Lost Timeline is allowed anywhere from 5 to 20 years of continued existence, Before it is Removed, and the Base Timeline is Restored, though Reduced back roughly 50 years.

Memory Hold/Dilate
In order to prevent situations in which Knowledge of other Timelines, or Knowledge of the Future of Said Timelines can be given to the wrong hands, Timelines possess a Natural Safety Mechanism, Known as the 'Memory Hold' or 'Memory Dilation'. Memory Dilation is an effect, in which a Patroller transporting from One Timeline to Another, Can not carry over memories of both timelines.

As an Example, A Time Traveler from the Mario Timeline being dropped in the Sonic Timeline, Will suffer an effect akin to Amnesia when trying to remember events, People, Or entities from the Mario Timeline, while in the Sonic Timeline. Vice versa, should they return back to the Mario Timeline, They will perfectly remember the Mario Timeline, But forget the Sonic Timeline.

While under a Memory Hold, Attempting to recollect memories of the Other Timeline they have visited, will simply beget empty thoughts. There minds simply forget any memory relating to other timelines, until they return to those respective timelines. Even directly looking at someone from said timeline, Would not beget any memories.

There are only a few acceptations to this. The Paradox Rift allows entities from its timeline to remember the Paradox Rift perfectly, Regardless of which Timeline they are inside of, So that Paradox Patrollers can always remember there Duties and Purpose.

As well, Paradox Souls are able to remember there own home timeline, But are forbidden from speaking of said timeline when outside of the Paradox Rift.