Paradox

A Paradox is an event in which the fabric of time is Manipulated in such a way, it has major ramifications for the future of that Timeline that it effects. Almost all Paradoxes are classified as a Major event for the Paradox Patrol, and must be stopped by them, under Guidance of The Great Nushen of Time.

Paradox Classifications
Minor: Paradoxes in this category include using Spells, powers and Magic that Stop time, Or magic's that can only effect the present moment of time. These are the few cases in which the Paradox Patrol doesn't need to worry about them, though they do keep close eyes on individuals capable of this.

Medium: Medium Paradoxes Include Traveling Back, or Forward in time into the future, in order to effect one or the other. While the Paradox Patrol does not intervene in Medium-level Paradoxes that are performed by those who reside in that paradox, Performing these paradoxes can add to a punishment if caught by the Paradox Patrol.

Major: The Most Common, and Most Dangerous type of Paradox, A Major Paradox is defined as an Outside Force interfering with the Past of another Timeline, which drastically effects the Future, or is used to achieve a single goal.

Dealing with Paradoxes
In order to deal with a Paradox, The Paradox Patrol Member is sent into the Moment where the Paradox Occurred Via the Magic of the Holy Stream. The Source/Reason of the Paradox is Displayed to them in a Glowing Bright Blue Coloration and Aura, as well as dark grey skin, and brightly colored Features and clothing, in order to help all Paradox Patrollers find the source of the Paradox. When affecting a character, they are referred to as 'Paradox Mode' Versions of that individual, As Discovery of a Paradox-Effecting Entity can often cause them to become Strengthened and Stronger.

The Great Nushen's Magic then informs the Paradox Patrollers what must occur in order for the Paradox to be destroyed, and the timeline repaired, with a checklist of necessities. Usually, this includes Protecting a Person or Object, or Defeating, Knocking out, or Killing a certain person, or Destroying an object.

Once the checklist has been complete, The Great Nushen's Magic creates a short absolution, In which the Paradox, weakened by the future lining up to the base form, Is Erased, and the Moment plays out exactly as it should in its Base Form.

Failure Dealing with Paradoxes
If the Paradox Patrol fails in there goal to stop the Paradox from occurring, The Timeline is Corrupted, and becomes a Lost Timeline, An Alteration in which events of the past change so drastically, It creates an entirely different future.